Alan Wake: “The biggest change was the Sandbox for a more linear”
by ruidongzq on Dec.15, 2009, under game
As we chatted with Oskari 3DJuegos Hakkinen, Remedy Development Manager for Alan Wake on the development of darkfall gold, and this meeting has explained the reasons which led them to change the court who sought freedom with the varnish to the title at first instance, for a much more linear style finished result.
“Indeed, the biggest change was the structure Sandbox,” said Hakkinen. “Since the beginning of the project we realized that to carry out a psychological action thriller where the story had such importance needed to be in complete control of fallen earth chips and emotions of the character”.
“At that point we opted for a more linear structure. Anyway we continue using the base of the open world in varying degrees, the player has opportunities to explore, and feel like they have control of red war gold, “the creative.
You can view these and other questions we ask to Remedy, in the interview published in the journal.